The 18 hole Grand Targhee Disc Golf Course plays through rolling aspen meadows at 8,000 feet! Frisbees seem to float further at our high-alpine elevation, so you can enjoy many drives that are over 550 feet! Long holes, short holes and everything in between, this is not your standard wide-open area. Our course favors players with an arsenal of throwing techniques, from standard backhand and forehand to tomahawks. Beginners and experts alike will be challenged!
Please remember to stop by the Activity Center for a course map and Teton Mountain Outfitters for disc sale and rentals. There are beverages available for purchase at the Trap Bar and Grill and the General Store. Remember to HYDRATE!
- Your game begins beneath the carriage rails of the Dreamcatcher Chairlift. Throw around the steep slope to secure your birdie.
- Since the pin is nestled in an aspen grove, you’ll have to thread the needle. The fairway is short and flat, so try for finesse over power.
- Now you start to climb! Try not to hit a marmot with your drive on this side-hill, unobstructed hole.
- The Shoshone chairlift tower is a major magnet. Play to the right of it, trust me; the hill on the left is steep and long.
- Hike through a shady glade to the gauntlet- this is where it gets hard. Note the marks on the trees and aim for the shade beyond!
- After the long walk to get up to this hole, you might need a break. Grab some water and enjoy the view- you’re nearly to the top. You can make it through those trees, I promise!
- Last of the aspen-gauntlet holes, this one is pretty short but challenging. As you carefully navigate the field of pickets, look to the light on the other side.
- Hang Time! You’ve made it to the top. Send this drive way downhill through the fir-tree sentinels on your way to finding disc golf justice!
- This relatively flat hole sports a pair of tree-guardians similar to those at the last hole. Make it past them and you’re set.
- Birdie country! This blind hole is just past the tree island in front of you. Send it around to the uphill side and sink your short putt.
- Hang Time 2! Longest hole on the course. You might have to squint to see it down the hill. Chuck it and pray.
- The dead-top trees will eat your disc! Avoid them! The pin is just beyond them…
- Slightly uphill, you might actually avoid trees on this one. Maybe. Be careful throwing your mid-range and putts- the area around the basket is super steep, and you may wind up at the next tee box if you don’t layup.
- Old, scarred aspens will tell you how much we love this course. They’ve been watching us play for several decades now. This blind hole plays downhill through the grove, past the meadow and to the right. Just behind a huge evergreen.
- Step into the shade of the Bear Den, and throw across a huge, flat field. Throw it as hard as you like, the basket is just past the summer road.
- You’ll either love this hole or hate it. The drive is the steepest uphill throw on the course, with trees everywhere. The basket is straight down the fairway, nestled by two ancient Douglas fir trees- they’re hundreds of years old. The pure majesty of the scenery can’t be told with words.
- The deep, dark woods on the right are to be avoided. Aim for the grassy slope on the left on this steep, downhill drive.
- Don’t let your guard down on 18! This hole is slightly downhill and makes for a tough approach, but a worthy putt to end the game.
Disc Golf Rules
- The object is to acquire the lowest score.
- Tee Throws - Tee throws MUST be completed BEHIND the designated tee area.
- Lie - Lie The spot on or directly underneath the spot where the previous throw landed.
- Throwing Order - After teeing-off, the player whose disc is the furthest from the hole always throws first. the player with the least amount of throws on the previous hole is the first to tee-off on the next hole.
- Fairway Throws - Fairway throws must be made with the foot closest to the hole on the lie. The other foot may be no closer to the hole than the lie. A run-up and normal follow-through, after release, is allowed.
- Putt Throws - Within 3 meters of the pole, a player may not step past the point of his lie in making his putt throw. Falling or jumping putts are not allowed.
- Completion of Hole - A disc that comes to rest in the basket or chains constitutes successful completion of that hole.
- Unplayable Lie - Any disc that comes to rest more than 2 meters above the ground is considered an unplayable lie. The disc must be thrown from the new lie on the ground, directly underneath the unplayable lie. (1 throw penalty)
- Out of Bounds - A throw that lands out of bounds must be played from the point where the disc went out of bounds. A disc crossing walking path or surrounded by water is out of bound (1 throw penalty).
- Course Courtesy - Do not throw unless all resort users are clear of the potential disc path. If unable to play due to the presence of others, skip the hole or play a temporary alternate tee.
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